Digital Rendering and Gaming Development, Certificate - ARV5
This certificate will offer training and preparation for career opportunities in entry-level positions in the fast-growing digital rendering, game development, and multimedia fields. Industry standard software and equipment will be used to provide exposure to digital gaming technology, game design process, animation, computer graphics and multimedia design subjects.
This certificate provides students with a primary technical specialty. Students completing this certificate can, by taking selected general education courses and a secondary technical specialty, have the opportunity to obtain an Associate in Applied Science with a major in General Technology. Students should meet with their advisor(s) to select the proper courses to meet their particular educational goals.
Requirements
Courses | Course Title | Credit Hours |
---|---|---|
Required Course Information | ||
ARV 110 | Computer Graphics I | 3 |
ARV 120 | Drawing | 3 |
ARV 121 | Design | 3 |
ARV 123 | Composition and Color | 3 |
ARV 124 | Sequential Drawing | 3 |
ARV 125 | Drawing for Animators | 3 |
ARV 222 | Computer Animation | 3 |
CPT 160 | Digital Vector Graphics I | 3 |
CPT 161 | Introduction to Digital Raster Graphics I | 3 |
CPT 288 | Computer Game Development I | 3 |
Subtotal | 30 | |
Total Hours | 30 |
Graduation Plan
Fall Start
First Year | ||
---|---|---|
Fall Semester | Hours | |
ARV 110 | Computer Graphics I | 3 |
ARV 120 | Drawing | 3 |
ARV 121 | Design | 3 |
CPT 160 | Digital Vector Graphics I | 3 |
CPT 161 | Introduction to Digital Raster Graphics I | 3 |
Hours | 15 | |
Spring Semester | ||
ARV 123 | Composition and Color | 3 |
ARV 124 | Sequential Drawing | 3 |
ARV 125 | Drawing for Animators | 3 |
Hours | 9 | |
Summer Semester | ||
ARV 222 | Computer Animation | 3 |
CPT 288 | Computer Game Development I | 3 |
Hours | 6 | |
Total Hours | 30 |
Application and Advising
If you are ready to start your education, there are a few simple steps involved in enrolling at Piedmont Technical College.
Advising Information
The following information provides a guide for advisors who are helping students enroll in this program.
Program Notes
The best time to start the program is in the fall semester, however students may start in any semester courses are available providing the prerequisite requirements are met.
All students should have a good mastery of the concepts in basic computer use, navigation, file storage, and archiving. Mastery of basic Verbal, Grammar, and Spelling skills are required for success in this curriculum.
Some level of proficiency with the Adobe Creative Cloud suite of products is required.
Students may wish to use this certificate to fulfill requirements for the Associates in Occupational technology degree, with a Major in General Technology.
Students should have access to a home computer, a stable high-speed internet connection, a portable hard drive of at least 500 GB, and jump drives for each course being taken. Additionally, students will be responsible for obtaining a quality digital single lens reflex or mirrorless camera, a subscription to the Adobe Creative Cloud suite of products, and access to a color printer. The instructor will provide details as necessary. These investments will help prepare the student for a future in the commercial arts.
Notes About Individual Classes
No English class is required for completion of this certificate; however, good verbal, grammar and spelling skills are necessary for success in this field.
Program Student Learning Outcomes
Purpose Statement
The student will use current industry standard equipment and software in developing technical skills such as character development, basic animation and drawing techniques, image editing and presentation techniques, and implementation of developing technologies as applies to Gaming Development.
Student Learning Outcomes
- Demonstrate the ability to use design techniques in creating various character models in both two dimension and three dimension environments.
- Recognize and describe the design software tools and procedures.
- Conceptualize, design, and create standalone game design elements as assigned.
- Demonstrate the ability to organize, archive, and retrieve data using current computer technologies.